@szhorvat
For example igraph_growing_random_game. Should I only test things that are the same for each call (e.g. the number of vertices) ?
I tried
#undef RNG_BEGIN
#define RNG_BEGIN() igraph_rng_seed(igraph_rng_default(), 0); \
igraph_rng_default()->def=2;}
to fix the seed, but that didn’t work out, and I am not sure that’s the right way to go anyway.